Update PDF Generation
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@ -4230,6 +4230,45 @@
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</HorizontalContainer>
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<!-- End Header Bar -->
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<!-- Money Exchange -->
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<Header>
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<Level>2</Level>
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<Text>"Geld"</Text>
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</Header>
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<GridContainer>
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<Cols>3</Cols>
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<Content>
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<Label>
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<Text>[data.character.control.coins]</Text>
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</Label>
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<Label>
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<Text>"1 XP = 2500 Kreuzer"</Text>
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</Label>
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<ValueButtons>
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<Budget>[data.character.control.xp]</Budget>
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<Cost>1</Cost>
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<CostStep>2500</CostStep>
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<Output>[data.character.control.coins]</Output>
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<Max>charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.charisma])</Max>
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<Buttons>
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<ValueButton>
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<Value>-10</Value>
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</ValueButton>
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<ValueButton>
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<Value>-1</Value>
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</ValueButton>
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<ValueButton>
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<Value>+1</Value>
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</ValueButton>
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<ValueButton>
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<Value>+10</Value>
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</ValueButton>
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</Buttons>
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</ValueButtons>
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</Content>
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</GridContainer>
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<!-- Melee Weapons -->
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<Header>
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<Level>2</Level>
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