charactercreator
[rule.access]
Character Creator
The Character Creation Tool
characterdata
wiki/races/Races
charlib
"start"
[data.character]
[rule.createcharacter]
[data.character.flow.currentPage]
[data.character.flow.currentPage]
2
[base.races.Playable]
[file.name]
[race.speed]
[file.name]
[race.minage]
[race.maxage]
[race.minweight]
[race.maxweight]
[race.minheight]
[race.maxheight]
3
3
[data.character.race.id]
"Name"
[data.character.definition.name]
"Rasse"
[data.character.race.name]
"XP"
[data.character.control.xp]
"Kreuzer"
[data.character.control.coins]
2
3
[data.character.definition.height]
[data.character.race.minheight]
[data.character.race.maxheight]
-10
-5
-1
+1
+5
+10
"Name"
[data.character.definition.name]
"Rasse"
[data.character.race.name]
"XP"
[data.character.control.xp]
"Kreuzer"
[data.character.control.coins]
3
8
15
[data.character.attributes.courage]
[data.character.control.xp]
charlib_cost_attr([param.0])
8
15
-3
-1
+1
+3
8
15
[data.character.attributes.intelligence]
[data.character.control.xp]
charlib_cost_attr([param.0])
8
15
-3
-1
+1
+3
8
15
[data.character.attributes.intuition]
[data.character.control.xp]
charlib_cost_attr([param.0])
8
15
-3
-1
+1
+3
8
15
[data.character.attributes.charisma]
[data.character.control.xp]
charlib_cost_attr([param.0])
8
15
-3
-1
+1
+3
8
15
[data.character.attributes.dexterity]
[data.character.control.xp]
charlib_cost_attr([param.0])
8
15
-3
-1
+1
+3
8
15
[data.character.attributes.agility]
[data.character.control.xp]
charlib_cost_attr([param.0])
8
15
-3
-1
+1
+3
8
15
[data.character.attributes.physique]
[data.character.control.xp]
charlib_cost_attr([param.0])
8
15
-3
-1
+1
+3
8
15
[data.character.attributes.strength]
[data.character.control.xp]
charlib_cost_attr([param.0])
8
15
-3
-1
+1
+3
"Name"
[data.character.definition.name]
"Rasse"
[data.character.race.name]
"XP"
[data.character.control.xp]
"Kreuzer"
[data.character.control.coins]
5
[data.character.talents.awareness]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_d([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.jugglery]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.charisma], [data.character.attributes.dexterity])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.charisma], [data.character.attributes.dexterity])
-3
-1
+1
+3
[data.character.talents.jugglery]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.agility], [data.character.attributes.strength])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.agility], [data.character.attributes.strength])
-3
-1
+1
+3
[data.character.talents.bodycontrol]
0
charlib_midval([data.character.attributes.agility], [data.character.attributes.agility], [data.character.attributes.physique])
[data.character.control.xp]
charlib_cost_d([param.0])
0
charlib_midval([data.character.attributes.agility], [data.character.attributes.agility], [data.character.attributes.physique])
-3
-1
+1
+3
[data.character.talents.actofstrength]
0
charlib_midval([data.character.attributes.physique], [data.character.attributes.strength], [data.character.attributes.strength])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.physique], [data.character.attributes.strength], [data.character.attributes.strength])
-3
-1
+1
+3
[data.character.talents.riding]
0
charlib_midval([data.character.attributes.charisma], [data.character.attributes.agility], [data.character.attributes.strength])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.charisma], [data.character.attributes.agility], [data.character.attributes.strength])
-3
-1
+1
+3
[data.character.talents.swimming]
0
charlib_midval([data.character.attributes.agility], [data.character.attributes.physique], [data.character.attributes.strength])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.agility], [data.character.attributes.physique], [data.character.attributes.strength])
-3
-1
+1
+3
[data.character.talents.selfcontrol]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.courage], [data.character.attributes.physique])
[data.character.control.xp]
charlib_cost_d([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.courage], [data.character.attributes.physique])
-3
-1
+1
+3
[data.character.talents.singing]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.charisma], [data.character.attributes.physique])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.charisma], [data.character.attributes.physique])
-3
-1
+1
+3
[data.character.talents.senses]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.dancing]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.charisma], [data.character.attributes.agility])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.charisma], [data.character.attributes.agility])
-3
-1
+1
+3
[data.character.talents.pickpocketing]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.dexterity], [data.character.attributes.agility])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.dexterity], [data.character.attributes.agility])
-3
-1
+1
+3
[data.character.talents.stealth]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.agility])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.agility])
-3
-1
+1
+3
[data.character.talents.carousing]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.physique], [data.character.attributes.strength])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.physique], [data.character.attributes.strength])
-3
-1
+1
+3
5
[data.character.talents.convincing]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.charisma])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.charisma])
-3
-1
+1
+3
[data.character.talents.seduction]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.charisma], [data.character.attributes.charisma])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.charisma], [data.character.attributes.charisma])
-3
-1
+1
+3
[data.character.talents.intimidation]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.charisma])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.charisma])
-3
-1
+1
+3
[data.character.talents.etiquette]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.charisma])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.charisma])
-3
-1
+1
+3
[data.character.talents.streetwise]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.charisma])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.charisma])
-3
-1
+1
+3
[data.character.talents.empathy]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.charisma])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.charisma])
-3
-1
+1
+3
[data.character.talents.persuasion]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.charisma])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.charisma])
-3
-1
+1
+3
[data.character.talents.disguise]
0
charlib_midval([data.character.attributes.intuition], [data.character.attributes.charisma], [data.character.attributes.agility])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.intuition], [data.character.attributes.charisma], [data.character.attributes.agility])
-3
-1
+1
+3
[data.character.talents.willpower]
0
charlib_midval([data.character.attributes.couraeg], [data.character.attributes.intuition], [data.character.attributes.charisma])
[data.character.control.xp]
charlib_cost_d([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.charisma])
-3
-1
+1
+3
5
[data.character.talents.tracking]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.agility])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.agility])
-3
-1
+1
+3
[data.character.talents.ropes]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.strength])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.strength])
-3
-1
+1
+3
[data.character.talents.fishing]
0
charlib_midval([data.character.attributes.dexterity], [data.character.attributes.agility], [data.character.attributes.physique])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.dexterity], [data.character.attributes.agility], [data.character.attributes.physique])
-3
-1
+1
+3
[data.character.talents.orientatino]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.plants]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.physique])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.physique])
-3
-1
+1
+3
[data.character.talents.animals]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.courage], [data.character.attributes.charisma])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.courage], [data.character.attributes.charisma])
-3
-1
+1
+3
[data.character.talents.survival]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.agility], [data.character.attributes.physique])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.agility], [data.character.attributes.physique])
-3
-1
+1
+3
5
[data.character.talents.gambling]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.geography]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.history]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.society]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.religions]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.warfare]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.magiclore]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.mechanics]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.dexterity])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.dexterity])
-3
-1
+1
+3
[data.character.talents.math]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.law]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.legends]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
-3
-1
+1
+3
5
[data.character.talents.alchemy]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.dexterity])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.dexterity])
-3
-1
+1
+3
[data.character.talents.sailing]
0
charlib_midval([data.character.attributes.dexterity], [data.character.attributes.agility], [data.character.attributes.strength])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.dexterity], [data.character.attributes.agility], [data.character.attributes.strength])
-3
-1
+1
+3
[data.character.talents.vehicles]
0
charlib_midval([data.character.attributes.charisma], [data.character.attributes.dexterity], [data.character.attributes.physique])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.charisma], [data.character.attributes.dexterity], [data.character.attributes.physique])
-3
-1
+1
+3
[data.character.talents.trading]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.charisma])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.charisma])
-3
-1
+1
+3
[data.character.talents.treatpoison]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.treatdisease]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.physique])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.physique])
-3
-1
+1
+3
[data.character.talents.treatsoul]
0
charlib_midval([data.character.attributes.intuition], [data.character.attributes.charisma], [data.character.attributes.physique])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.intuition], [data.character.attributes.charisma], [data.character.attributes.physique])
-3
-1
+1
+3
[data.character.talents.treatwounds]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.dexterity])
[data.character.control.xp]
charlib_cost_d([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.dexterity])
-3
-1
+1
+3
[data.character.talents.woodworking]
0
charlib_midval([data.character.attributes.dexterity], [data.character.attributes.agility], [data.character.attributes.strength])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.dexterity], [data.character.attributes.agility], [data.character.attributes.strength])
-3
-1
+1
+3
[data.character.talents.cooking]
0
charlib_midval([data.character.attributes.intuition], [data.character.attributes.dexterity], [data.character.attributes.dexterity])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.intuition], [data.character.attributes.dexterity], [data.character.attributes.dexterity])
-3
-1
+1
+3
[data.character.talents.leatherworking]
0
charlib_midval([data.character.attributes.dexterity], [data.character.attributes.agility], [data.character.attributes.physique])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.dexterity], [data.character.attributes.agility], [data.character.attributes.physique])
-3
-1
+1
+3
[data.character.talents.drawing]
0
charlib_midval([data.character.attributes.intuition], [data.character.attributes.dexterity], [data.character.attributes.dexterity])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.intuition], [data.character.attributes.dexterity], [data.character.attributes.dexterity])
-3
-1
+1
+3
[data.character.talents.metalworking]
0
charlib_midval([data.character.attributes.dexterity], [data.character.attributes.physique], [data.character.attributes.strength])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.dexterity], [data.character.attributes.physique], [data.character.attributes.strength])
-3
-1
+1
+3
[data.character.talents.music]
0
charlib_midval([data.character.attributes.charisma], [data.character.attributes.dexterity], [data.character.attributes.physique])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.charisma], [data.character.attributes.dexterity], [data.character.attributes.physique])
-3
-1
+1
+3
[data.character.talents.lockpicking]
0
charlib_midval([data.character.attributes.intuition], [data.character.attributes.dexterity], [data.character.attributes.dexterity])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.intuition], [data.character.attributes.dexterity], [data.character.attributes.dexterity])
-3
-1
+1
+3
[data.character.talents.stoneworking]
0
charlib_midval([data.character.attributes.dexterity], [data.character.attributes.dexterity], [data.character.attributes.strength])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.dexterity], [data.character.attributes.dexterity], [data.character.attributes.strength])
-3
-1
+1
+3
[data.character.talents.clothworking]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.dexterity])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.dexterity])
-3
-1
+1
+3