Refactor item and weapon data structure, update character creation XMLs, and adjust workspace configuration.
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11
WorldDawnSimpleTest/.obsidian/workspace.json
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11
WorldDawnSimpleTest/.obsidian/workspace.json
vendored
@ -11,10 +11,13 @@
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"id": "8b8db8934e706fc6",
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"type": "leaf",
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"state": {
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"type": "empty",
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"state": {},
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"icon": "lucide-file",
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"title": "New tab"
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"type": "bases",
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"state": {
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"file": "wiki/weapons/Items.base",
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"viewName": "Weapons"
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},
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"icon": "lucide-table",
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"title": "Items"
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}
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}
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]
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@ -188,7 +188,7 @@
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</Group>
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<Group Name="items">
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<Variables>
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<List Name="weapons">
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<List Name="melee">
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<Variables>
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<String Name="name"/>
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<Int Name="cost"/>
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@ -15,6 +15,9 @@
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<BaseReference Name="races">
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<Path>wiki/races/Races</Path>
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</BaseReference>
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<BaseReference Name="items">
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<Path>wiki/weapons/Items</Path>
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</BaseReference>
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</Bases>
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<Libraries>
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<LibraryReference>charlib</LibraryReference>
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@ -3996,7 +3999,7 @@
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<Text>"Nahkampfwaffen"</Text>
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</Header>
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<ListDisplay>
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<List>[data.character.items.weapons]</List>
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<List>[data.character.items.melee]</List>
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<Columns>
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<NameValueDisplay>
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<Name>"Name"</Name>
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@ -4012,6 +4015,38 @@
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</NameValueDisplay>
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</Columns>
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</ListDisplay>
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<BaseToListPicker>
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<List>[data.character.items.melee]</List>
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<PropertyOutputs>
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<PropertyOutput>
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<Property>[file.name]</Property>
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<Output>[name]</Output>
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</PropertyOutput>
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<PropertyOutput>
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<Property>[item.cost]</Property>
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<Output>[cost]</Output>
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</PropertyOutput>
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<PropertyOutput>
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<Property>[weapon.damage]</Property>
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<Output>[damage]</Output>
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</PropertyOutput>
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</PropertyOutputs>
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<Columns>
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<NameValueDisplay>
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<Name>"Name"</Name>
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<Value>[file.name]</Value>
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</NameValueDisplay>
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<NameValueDisplay>
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<Name>"Kosten"</Name>
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<Value>[item.cost]</Value>
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</NameValueDisplay>
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<NameValueDisplay>
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<Name>"Schaden"</Name>
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<Value>[weapon.damage]</Value>
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</NameValueDisplay>
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</Columns>
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<Base>[base.items.Weapons]</Base>
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</BaseToListPicker>
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</Content>
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</Page>
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</Pages>
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